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HOW DOES ANTI WORK ?
Antispin
is an inverted rubber that doesn't produce any spin. Normally if has
one of this behaviors:
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Kill the ball's spin: These kind of rubbers produces effective
stop block, drop sots, safe pushes and can be used to flat kill.
More suited for attack, but not as effective (in my opinion) as an
anti that....
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Leaves the ball spin freely as it came (a la long pips): These can
produce effective chops and chop-blocks AND any stroke of the (1)
anti kind, also they have more problems to hit against topspin or no
spin, but can do topspin or hit against backspin with ease (an anti
player that can attack against underspin is often dangerous). More
suited for defense than anti of the first kind. I like this kind
much more than type (1).
Most
antis, however, have an in-between behavior: They kill spin, unless
they're used to continue the spin (stroke the ball in such a manner
that, if the rubber was spiny, it would return a ball with the same
rotation axis / spin direction that of the incoming ball). They
offer some variation.
Do
NOT use anti (short pips are no good) to cover your weak backhand.
Get a slow inverted so you can improve your technique. I believe
that anti should only be used in the case that you can take
advantage of its properties and have a style that demands a high
control rubber, such as blocking against loops at extreme placement.
To play the spin reversal game, try some pips (specially chopping
pips).
Boris
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